Wednesday, August 19, 2009

Post Postmortem (B09)

We have been developing a "Postmodern Postmortem" initiative since 2007, and this project will make tangible strides into the implementation of the concepts developed thus far. In essence, the postmodern postmortems are intended to:
  • interact with all 5 senses (touch, hear, see, smell and taste), and exercise the 6th (intuition)
  • represent concrete issues impacting the quality of life of Venetians
  • enthrall and titillate the passers-by with whimsical and beautiful street installations
  • engage the viewers into discovering the underlying theme through a "secret" game that explains the whole project
Thus far, we have identified 12 installations that would fit the specifications, but we'd like to get up to 20 for our 20th anniversary. We would like to attract installation ideas from artists around the world and in particular we'd like to engage the talented folks at the Santa Fe Complex.
This project will not only develop a mechanism to advertise the project on the web, but also implement, test and install as many of the pre-existing concepts as possible, using appropriate hardware such as Arduino or Sunspots, connected to our Venice server.
With the help of the VPC staff, and technical assistance from Simon Mehalek of the Santa Fe Complex, the students will solve any logistical issue associated with each installation, and design a system that will achieve the desired effect deploying minimalist sustainable technology in the field.
The team will also fully script and develop an overarching Augmented Reality Game (ARG) -- or Urban Reality Game (URG) -- to tie the 20 installations together into a "meaningful" experience for the viewers.
It is expected that the team will explore how to attract funding for the projects, while investigating the details of how to deploy the full complement of 20 installations in connection with the upcoming Venice Biennali (Architecture-2010 or Contemporary Arts-2011)
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